Vocabulary:
1) Project Scope: The part of a project that involves the process of making a list of specific project goals with tasks, costs, and deadlines.
2) Change Orders: Requested changes to a Project Scope that can be approved or denied.
3) Feedback Loop: The order in which feedback is presented on a part of a project.
4) Scope Creep: Continuous and unauthorized growth of a project's scope.
5) Target Audience: The specific group of consumers that will most likely want to buy your product/service.
6) Demographics: The grouping in your target audience that can be age, culture, educations, income, and gender.
7) Questions to Ask a Client: What are the goals of the project? Who is the target audience? What tare the audience demographics?
8) Project Specs: Description of how project needs to be done(sizes, resolution, color format, web vs. print, etc).
9)Timeline: Estimated time it will take to complete a project and when its due.
10) Project Phases: The grouping of steps required to finish a project, broken down into sections and put on a timeline.
11) Planning and Analysis Phase: The first step in the project when a team collaborates (group discussion) on how to solve a problem in the project.
12) Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13) Testing Phase: The third step in the project when a team makes sure everything that was designed works correctly.
14) Implementing/Publishing Phases: The last step in the project when the final project is done and either put on a website, published in a book, or printed.
15)Iterative Design: A type of process where u continually improve it by making a prototype, testing it, tweaking it, and repeating the process.
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm, edit, and refine work.
17) Non-Destructive Edits: When you make edits that are not permanent.
18) Destructive Edits: When you make permanent edits.
19) Printing Specs: Files should be set to CMYK and resolution 300.
20) Screen Specs: Files should be set to RGB and resolution 72.
21) Raster: Also known as bitmap, an image made up of square pixels, cannot be enlarged without losing quality. All photographic images are raster/bitmap.
22) Vector: Graphics that are created mathematically and can be enlarged without losing quality.
23) Dimensions: The size of your file/artboard (8x10in or 1950x2000pixels)
24) Aspect Ratio: The ratio of the images width and height. (16:9 or 20:8)
25) Kerning: Space between 2 characters.
26) Tracking: The space between a group of text characters.
27) Leading: Vertical space between stacked text.
28) Hierarchy: Arrangement of words that indicates their relative importance and guides the reader.
29) RGB Color: In RGB color mode, you ADD the colors together to make white. Setting Red, Green, and Blue to 255 (max) makes white, while 0 makes black.
30) CMYK Color: In CMYK you subtract all colors to make white while you set colors to max to get black.
31) Gamut: Range of color used in a color space. For example neon cannot be printed on a ink-jet printer, so it is out of gaunt,
32) Color/Bit Depth: How much color info is available for each pixel in an image. Standard JPG have 8.
33) Alignment: The placement/arrangement of elements in a design along a visual axis to create balance and order.
34) White/Negative Space: Empty space in a design.
35) Mockup: Scale or full-sized model used for design.
36) Brand Identity: The visual elements that represent a company or brand (exp: logo)
2) Change Orders: Requested changes to a Project Scope that can be approved or denied.
3) Feedback Loop: The order in which feedback is presented on a part of a project.
4) Scope Creep: Continuous and unauthorized growth of a project's scope.
5) Target Audience: The specific group of consumers that will most likely want to buy your product/service.
6) Demographics: The grouping in your target audience that can be age, culture, educations, income, and gender.
7) Questions to Ask a Client: What are the goals of the project? Who is the target audience? What tare the audience demographics?
8) Project Specs: Description of how project needs to be done(sizes, resolution, color format, web vs. print, etc).
9)Timeline: Estimated time it will take to complete a project and when its due.
10) Project Phases: The grouping of steps required to finish a project, broken down into sections and put on a timeline.
11) Planning and Analysis Phase: The first step in the project when a team collaborates (group discussion) on how to solve a problem in the project.
12) Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13) Testing Phase: The third step in the project when a team makes sure everything that was designed works correctly.
14) Implementing/Publishing Phases: The last step in the project when the final project is done and either put on a website, published in a book, or printed.
15)Iterative Design: A type of process where u continually improve it by making a prototype, testing it, tweaking it, and repeating the process.
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm, edit, and refine work.
17) Non-Destructive Edits: When you make edits that are not permanent.
18) Destructive Edits: When you make permanent edits.
19) Printing Specs: Files should be set to CMYK and resolution 300.
20) Screen Specs: Files should be set to RGB and resolution 72.
21) Raster: Also known as bitmap, an image made up of square pixels, cannot be enlarged without losing quality. All photographic images are raster/bitmap.
22) Vector: Graphics that are created mathematically and can be enlarged without losing quality.
23) Dimensions: The size of your file/artboard (8x10in or 1950x2000pixels)
24) Aspect Ratio: The ratio of the images width and height. (16:9 or 20:8)
25) Kerning: Space between 2 characters.
26) Tracking: The space between a group of text characters.
27) Leading: Vertical space between stacked text.
28) Hierarchy: Arrangement of words that indicates their relative importance and guides the reader.
29) RGB Color: In RGB color mode, you ADD the colors together to make white. Setting Red, Green, and Blue to 255 (max) makes white, while 0 makes black.
30) CMYK Color: In CMYK you subtract all colors to make white while you set colors to max to get black.
31) Gamut: Range of color used in a color space. For example neon cannot be printed on a ink-jet printer, so it is out of gaunt,
32) Color/Bit Depth: How much color info is available for each pixel in an image. Standard JPG have 8.
33) Alignment: The placement/arrangement of elements in a design along a visual axis to create balance and order.
34) White/Negative Space: Empty space in a design.
35) Mockup: Scale or full-sized model used for design.
36) Brand Identity: The visual elements that represent a company or brand (exp: logo)
February Bell-Work
1) Symmetry: The two sides of the art are the same, a mirror image of itself.
2) Radial Symmetry: A form in which identical parts are arranged in a circular pattern around a central axis.
3) Contrast: Arrangement of elements in a design to create visual interest, emphasis, or a focal point.
4) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention.
5) PNG: File used for online (NOT PRINTING) that has a transparent background.
6) RAW File: Uncompressed file directly exported from a camera with the most details possible for editing.
7) Release: Legal document giving permission from the copyright holder to use material.
8) Metadata: Info about an image file such as copyright.
9) Rasterize: To convert a vector image to pixels (raster image).
10) Resample: To change the dimensions of a rater image by adding or deleting pixels through sampling.
11) Gradient: Gradual fade between colors.
12) Rule of Thirds: Technique of using rows and columns in 3's and placing important items where they intersect.
13) Crop: To cut out any unnecessary background within a photo to improve framing or highlight a subject within a photo.
14) Grayscale: The use of only shades of white, black, and gray within an image.
15) Saturation: Intensity of a color.
16) Value: The lightness/darkness in a color.
17) Creative Commons: Copyright license that allows anyone to use the work in certain ways with permission from the creator.
18) Non-Commercial: Copyright license that allows for no profit to be made from the work.
19) Public Domain: Creative work that can be used by the public without permission.
20) Development Order: 1.Planning, 2.Designing, 3.Building, 4.Testing, 5.Publishing.
21) Orientation: Position for a document either as landscape or portrait.
22) Foreground: Elements in a composition that are closest to a viewer.
23) No Derivatives: Copyright license that allows others to use a work but cannot be changed in any way.
24) Share Alike: Copyright license that allows others to reuse, remix, and modify a work, but any changed works must be distributed under the same terms and conditions as the original work.
25) Iterative Design: Involves a continues cycle of planning, analysis,, implementation, and evaluation.
26) Rule of Thirds: Technique of using a grid of three rows and columns and placing important elements where the lines meet.
27) Gestalt Principle: When things appear to be similar to each other, we group them together.
28) Emphasis: Principle of design that highlights the most important elements in a composition to draw attention.
2) Radial Symmetry: A form in which identical parts are arranged in a circular pattern around a central axis.
3) Contrast: Arrangement of elements in a design to create visual interest, emphasis, or a focal point.
4) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention.
5) PNG: File used for online (NOT PRINTING) that has a transparent background.
6) RAW File: Uncompressed file directly exported from a camera with the most details possible for editing.
7) Release: Legal document giving permission from the copyright holder to use material.
8) Metadata: Info about an image file such as copyright.
9) Rasterize: To convert a vector image to pixels (raster image).
10) Resample: To change the dimensions of a rater image by adding or deleting pixels through sampling.
11) Gradient: Gradual fade between colors.
12) Rule of Thirds: Technique of using rows and columns in 3's and placing important items where they intersect.
13) Crop: To cut out any unnecessary background within a photo to improve framing or highlight a subject within a photo.
14) Grayscale: The use of only shades of white, black, and gray within an image.
15) Saturation: Intensity of a color.
16) Value: The lightness/darkness in a color.
17) Creative Commons: Copyright license that allows anyone to use the work in certain ways with permission from the creator.
18) Non-Commercial: Copyright license that allows for no profit to be made from the work.
19) Public Domain: Creative work that can be used by the public without permission.
20) Development Order: 1.Planning, 2.Designing, 3.Building, 4.Testing, 5.Publishing.
21) Orientation: Position for a document either as landscape or portrait.
22) Foreground: Elements in a composition that are closest to a viewer.
23) No Derivatives: Copyright license that allows others to use a work but cannot be changed in any way.
24) Share Alike: Copyright license that allows others to reuse, remix, and modify a work, but any changed works must be distributed under the same terms and conditions as the original work.
25) Iterative Design: Involves a continues cycle of planning, analysis,, implementation, and evaluation.
26) Rule of Thirds: Technique of using a grid of three rows and columns and placing important elements where the lines meet.
27) Gestalt Principle: When things appear to be similar to each other, we group them together.
28) Emphasis: Principle of design that highlights the most important elements in a composition to draw attention.